Monthly Archives: April 2012

Ferrari Turntable

Just finished rendering a quick turntable of my Ferrari. Give it a view here:

Found some awesome breakbeats for free at Vimeo Music Store, suits pretty well I think.

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Adobe’s surprise

Wow, just read Andrew Kramer’s activity on and followed a quick link to Adobe’s site. Pretty much jaw-dropped, when I saw the new features After Effects CS6 has got. Geeky term- Global Performance Cache is one of the biggest new updates to the AE’s heart. It means that everything is sped up. For example, if there is some footage loaded into RAM and if one applies an effect to the same footage layer, the footage is lost from RAM, obviously. However if the effect is disabled, the original footage, which was loaded previously, magically comes back into RAM and ready for real-time preview. That saves like…50% of our time in AE!?

I couldn’t believe my eyes, when I saw that there is an integrated 3D tracker in AE. We’ll just have to see, how well it operates with shaky-blurry footage, but sure looks promising. Talking about tracking, it seems that now it is possible to launch Mocha directly inside AE without leaving the program. Yet another minute saved!

Anyone remember duplicating text layers and offsetting them in Z-space to make and fake a 3D text effect? Or using that destruction effect, which had some kind of 3D capability? No need for that anymore I guess. The layers can now be extruded with a slider and also rendered with a new raytraced render engine, delivering better soft shadows, transparency and DoF blur. I also noticed a slider for index of refraction in one of their presentation videos!

Can’t wait to get my hands on that!

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Behind the creation of the 458


As promised, here is a 17 page pdf explaining how I created the Ferrari 458 renders.

Download the PDF here:

Download the full final scene here!

Now also on blendswap!

Also, here is a small texture contribution, which was created by MaxE.

Potenza s001 tire bumpmap:

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458 Italia Complete

Almost two months of work and a lot of trial and error later, it has finally paid off. These are the final shots of a Ferrari 458 Italia, made in Blender and rendered in its new render engine- Cycles. I will follow up soon with a long explanation of the creation process of this work.