Tag Archives: cgi

Aiming for photorealism, not there yet

Long time no post, been quite busy with some work and enjoying the Summer. Anyway, here’s something simple I put together one evening. Made in Blender 2.63, rendered with Cycles and some minor post in Gimp. Product visualization animation coming up soon (hopefully) and due to the fact I’ll be rendering it on my laptop, it’s going to take awhile. I let these “cook” to 2000 samples or so on my desktop’s GTX260, took around 1.5 hrs each.

On a scale of 10 points, please judge the level of photorealism 🙂

PS. if anyone wants to see the Cycles setup for the metal or any other mat, I can show the “noodle-work” if wanted.

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